I was playing alot of old games today, including Lufia 2, Chrono Trigger, and Donkey Kong Country 2. All I can say is that Lufia 2 and Chrono Trigger are 1st rate RPGs by all standards. I am completely blown away by their style and smooth gameplay. I've been nerding out all day, essentially. The aspect I really admire in a well made RPG is that of challenge. Im not saying it should be so difficult you have to level for several hours prior to a boss, as that is ridiculous. If sheer stats are the only reason for triumphing over enemies in an RPG, then there is something wrong. The two aforementioned RPGs most definately take the perfect balance of this. I spend as much time thinking about how to defeat a boss as I do leveling in between attempts, and I really hope they can keep this up. Fabulous, thats all I have to say about those. Now with Donkey Kong Country 2, its more of a love-hate kind of thing. I spent about an hour on the game, clearing some 6-7 levels, when, "oh, sorry, that wind shifts when you're trying to jump over that mother-f*cking bee, and, oh, you had no lives left, you're done." Yep, wash that hour down the tubes and start over. Almost as big a waste of time as raids on WoW. I suppose it wasint all that bad, I did get better at the game, and I was able to marvel at how well-made it all was, all hearkening back to my childhood exploits associated with it.
This brings me to another point, it seems like so many games that I played as a youth are so damn difficult as an adult. I think it must be some kind of genetic trait which recedes upon maturity. One thing small children simply excel at, regardless of practice and strategy.
Speaking of ridiculously difficult old games, I might just go and play some megaman X. I feel like screaming at inanimate objects; megaman games really help me do that. Again, though, something I seemed to have no problem doing when I was a youngun.
Toodles!
Wildanimals
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